

The following skills increase by 10,000 credits for each level Here is a chart for quick reference on the costs for each skill: *This skill gives a visual effect (does not need to be maxed), see image hereĭetails: Please be aware that the only visual effect from this skill is the red glow (not the purple smoke trail).Īny missile that would have missed without this skill will have the red glowĭescription: Increases laser damage against other playersĭescription: Increases hit probability of lasersĭetails: Any shot that would have missed without this skill will show up in blue numbers instead of the usual redĭescription: Increases laser damage against NPCsĭescription: Increases EP for NPC only killsĭescription: Increases the amount of uridium in bonus boxesĭescription: Increases amount of honour receivedĭescription: Increases amount of credits from NPC killsĭescription: Increase loot from bonus boxes *This skill gives a visual effect (does not need to be maxed), Image Unavailableĭetails: Any shot that this skill causes to miss will show up in blue instead of the usual purpleĭescription: Increases the amount your shield can withstand (increases shield/hull absorption ratio)ĭescription: Increases mine damage radiusĭescription: Increases hit probability of your rockets *This skill gives a visual effect when maxed, see image hereĭescription: Increases total shield strengthĭescription: Reduces the chance of an enemy hit *When a skill is required to be “maxed” in order to have a visual effect, this will include both parts to that skill.ĭescription: Increase maximum amount of Hp *Skill levels with * next to them are the second part to that skill *To completely max out any skill will require 5 PP, although some may have been split into two parts *Many thanks to kitsune9 for creating the chart Here is a chart for quick reference on what the levels for each skill gives

I suggest that the log disks for these skills only come from all those galaxy gate spins or boss and uber npcs that you kill… The reason why is the cost is tremendously higher for skills that aren’t going to provide any major advantages. Tertiary i would strongly recommend that you don’t actually buy any log disks for even if it is from the uri in bonus boxes etc. With the second category you can already see the cost is much higher and you wont get as many benefits so it is up to you if you are willing to invest that extra 150 dollars or so into the bio. I selected the other ones that were also useful but weren’t as desperately needed/wanted and have placed them into the secondary category. Primary i would say is worth its money if you were actually planning on investing cash into the pilot bio. I have separated them into categories primary, secondary and tertiary. This picture is based on getting the best offensive and defensive benefits using minimal costs Here is another example image of the skill path you could choose. (Only things extra is the damage of rockets and probability of them hitting is increased).Increase hit probability rockets by 10%.You are paying 4,390,200 Uridium (equivalent to over 425.00 USD on Mega Happy Hour) for: (only thing extra is the 6% more probability of hits with lasers).Increase in hit probability of lasers by 12%.You are paying 1.6mill Uridium (equivalent to just over 150.00 USD on Mega Happy Hour) for: Increase in hit probability of lasers by 6%.You are paying 1.3 mill Uridium (equivalent to just over 125.00 USD on Mega Happy Hour) for: Quick Note: I didn’t bother using all 50 PP as the cost for the last few is so high I don’t see any benefit that would be worth the cost. What are different ways to get log disks.
#Darkorbit levels wiki how to
What are log disks and how to get pilot points.Goals for you to aim for when gathering log disks with time estimatesīefore you read this guide if you want to know any of the following:.Hints and tips for when choosing your skills.Credit and Seprom costs for upgrading the skills.Some example images with Pilot point layouts as well as costs and benefits.
